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Aion Guide on Enchants, Manastones, and Godstones!
2009-11-06

                                                                                                                                          By Spooner on July 30, 2009

 

For those of us who play WoW, its not much of a stretch to figure out how enchanting and enhancing your gear in Aion works. Don’t forget everything you know, but don’t be a hardass. Here we go.

 

In Aion there are three basic ways to enchant your gear:

 

Enchantment Stones Mana Stones God Stones Enchantment Stones

The only way to get these stones is to effectively shard green or higher quality gear, in Aion this is called extraction. You can go to any General Goods merchant and purchase Extraction Tools. One set of tools is used per extraction.

 

Now there are some ground rules. You can only extract from items that can be enhanced, that means your chest slot, legs slot, shoulders slot, hands slot, feet slot, primary slot, and secondary slot. Second, when you extract from an item, that item is destroyed.

 

Once you have extracted an item, you will receive one or more Enchantment stones. They come in the form: Level # Enchantment. The level corresponds to an item’s level, not your level and sometimes you’ll get stones that are much higher level than the item you sharded.

 

When you use an enchantment stone you can fail. Failing can be some bad shit because it will lower the power of your weapon instead of raising it. This gets pretty frustrating fast so pay attention and save yourself the headache. You need to know the item level of whatever it is you’re trying to enchant and match it up with the level of the stone you’re using. If it was a quest item then you need to know what level the quest was geared to that gave you the reward. A Lv 10 quest will give you a sword or something, that sword is treated as a Lv 10 item.

 

Here’s a little chart showing you how to match up stone levels to the quality and level of the item you’re trying to enchant:

 

White Item = Item’s Level +1-10 Levels

Green Item = Item’s Level +5-20 Levels

Blue Item = Item’s Level +15-40 Levels

Orange Item = Item’s Level +30-50 Levels

 

It seems complicated but only on paper, its much easier to figure out in the game itself and I’ll have a video on this soon. If you have a Lv 10 White item, you will have a higher percent of success if you use a Lv 13 Enchantment stone than if you used a Lv 11 Enchantment stone. Also, if you use too high of an Enchantment stone, your chance of success will be diminished as well.

 

So what’s the fucking point of doing this anyway? I’ll tell you! Each item can be enhanced up to 10 times. Although this seems fairly easy to obtain, you can take either two paths to reaching it. One involves spending lots of your character’s money on purchasing the best-to-use Enchantment stones; the other involves spending lots of risk on using lower level Enchantment stones that will sometimes fail. What happens when you fail? Your item loses one level of enhancement!

 

This is why it is important to use the correct level Enchantment stones. The good news is that items cannot reach negative enhancement levels; it will stop at 0. The bad news, obviously, is that it can take quite a bit of time and money to reach 10. Here’s a list of all the benefits gained when you enchant an item:

 

Plate

Chest = +6 Physical Defense per level

Legs = +5 Physical Defense per level

Pauldron = +4 Physical Defense per level

Gloves = +4 Physical Defense per level

Boots = +4 Physical Defense per level

 

Chain

Chest = +5 Physical Defense per level

Legs = +4 Physical Defense per level

Pauldron = +3 Physical Defense per level

Gloves = +3 Physical Defense per level

Boots = +3 Physical Defense per level

 

Leather

Chest = +4 Physical Defense per level

Legs = +3 Physical Defense per level

Pauldron = +2 Physical Defense per level

Gloves = +2 Physical Defense per level

Boots = +2 Physical Defense per level

 

Cloth

Chest = +3 Physical Defense per level

Legs = +2 Physical Defense per level

Pauldron = +1 Physical Defense per level

Gloves = +1 Physical Defense per level

Boots = +1 Physical Defense per level

 

Primary

Polearm = +4 Minimum and Maximum Weapon Damage per level

Greatsword = +4 Minimum and Maximum Weapon Damage per level

Bows = +4 Minimum and Maximum Weapon Damage per level

Staff = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level

Sword = +2 Minimum and Maximum Weapon Damage per level

Dagger = +2 Minimum and Maximum Weapon Damage per level

Mace = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level

Orb = +4 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level

Spellbook = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level

 

Secondary

Shield = +2% Damage Reduction per level

 

Manastones

Manastones are gems you pickup pretty much all the freaking time. They add to certain stats and I’ve covered this already in a video. Here’s a quick chart showing the quality of the item and typically how many sockets it will have.

 

White Item = 1-2 Socket

Green Item = 2-3 Sockets

Blue Item = 3-4 Sockets

Orange Item = 4-5 Sockets

 

Just like using an enchantment stone, you can fail at using manastones and this typically happens if you try to put a manastone that’s too high level into some low level gear. If it does fail, you will lose that manastone as well as all the manastones that are already socketed into that piece of gear. When this happens its fucking HORRIBLE, but you’ll get over.

 

When the game is released, there will be level requirements on Manastones which will make it easier to tell the level of the Manastone. Which will be a fucking godsend.

 

You can also remove Manastones from items by visiting a <Remove Manastone> NPC. These are usually found around major cities and towns. You pay a small fee and the NPC will remove your desired Manastone from your item. However, the Manastone will be destroyed in the process.

 

The following list shows all Manastones and their possible values:

 

Manastone: Attack (Adds to your Attack value)

Value Range: +1-5

White Manastones: (+1, +2, +4)

Green Manastones: (+3, +5)

 

Manastone: Accuracy (Adds to your Accuracy value)

Value Range: +12-25

White Manastones: Even #s (+12, +14, etc.)

Green Manastones: Odd #s (+21, +23, etc.)

 

Manastone: Parry (Adds to your Parry value)

Value Range: +12-25

White Manastones: Even #s (+12, +14, etc.)

Green Manastones: Odd #s (+21, +23, etc.)

 

Manastone: Magic Boosting Power (Adds to your Magic Boosting Power value)

Value Range: +12-25

White Manastones: Even #s (+12, +14, etc.)

Green Manastones: Odd #s (+21, +23, etc.)

 

Manastone: Shield Defense (Adds to your Block value)

Value Range: +12-25

White Manastones: Even #s (+12, +14, etc.)

Green Manastones: Odd #s (+21, +23, etc.)

 

Manastone: Evasion (Adds to your Evasion value)

Value Range: +4-15

White Manastones: Even #s (+4, +6, etc.)

Green Manastones: Odd #s (+11, +13, etc.)

 

Manastone: Physical Critical Hit (Adds to your Crit Rate value)

Value Range: +4-15

White Manastones: Even #s (+4, +6, etc.)

Green Manastones: Odd #s (+11, +13, etc.)

 

Manastone: HP (Adds to your HP value)

Value Range: +20-85

White Manastones: By Tens (+20, +30, etc.)

Green Manastones: In-between Tens (+65, +75, etc.)

 

Manastone: MP (Adds to your MP value)

Value Range: +20-85

White Manastones: By Tens (20, 30, etc.)

Green Manastones: In-between Tens (65, 75, etc.)

 

Manastone: Magical Accuracy (Adds to your Magic Accuracy value)

Value Range: +10, +12

Green Manastones: (+10, +12)

 

Manastone: Maximum Flight Time (Adds to your Flight Time value)

Value Range: +4

Green Manastones: (+4)

 

Manastone: Magical Resistance (Adds to your Magical Resistance value)

Value Range: +12

Green Manastones: +12

 

Godstones

At long last! Godstones! These are used on all weapon items. In WoW terms, Godstones are like weapon enchants. They can add flat damage (% to hit based procs) or bleeds or a whole mess of silly shit.

 

Godstones can be found throughout the higher level content of the game. They can be found in similar ways that Manastones can be found, only they’re uncommon. They can also be obtained as quest rewards. Once you obtain a Godstone, you can visit a Godstone Enchanter NPC, which are found in large cities only, and have them enable the Godstone to your weapon for a fee. You may also remove Godstones in a similar fashion as Manastones.

 

When a weapon becomes enabled by a Godstone, it will glow all sexy-like. Your weapon will now have a specific type of glow depending on which Godstone you used. Each type of Godstone (Bleed, Blind, etc) has its own color and effect.

 

The following is a list of some of Aion’s Godstones and their benefit:

(A) = Asmodian Quest Reward

(E) = Elyos Quest Reward

 

Blue Glow

 

Bleed

 

Bleeding Abnormal Condition Smash – 65 damage every 2 seconds for 10 seconds at 5% trigger rate.

Bleeding Abnormal Condition Smash – 40 damage every 2 seconds for 20 seconds at 5% trigger rate.

Mahisha’s Wrath – 71 damage every 2 seconds for 10 seconds at 8% trigger rate.

Blind

 

(A)Aegir’s Eye Beam – Blinds for 8 seconds at 5% trigger rate.

Rasberg’s Love - Blinds for 10 seconds at 10% trigger rate.

Rasberg’s Tragedy – Blinds for 8 seconds at 5% trigger rate.

(E)Telemachus’s Luster – Blinds for 8 seconds at 5% trigger rate.

Paralyze

 

(E)Spatalos’s Chastisement – Paralyzes for 5 seconds at 2% trigger rate.

(A)Sueron’s Threat - Paralyzes for 5 seconds at 2% trigger rate.

Vidar’s Dignity – Paralyzes for 5 seconds at 2% trigger rate.

Poison

 

Orissa’s Blood – 38 damage every 2 seconds for 20 seconds at 10% trigger rate.

Root

 

(E)Hectate’s Root – Binds for 10 seconds at 2% trigger rate.

Helkes’s Revenge – Binds for 10 seconds at 2% trigger rate.

(A)Sif’s Root – Binds for 10 seconds at 2% trigger rate.

Silence

 

(E)Jumentis’s Pacification – Silences for 8 seconds at 5% trigger rate.

(A)Sigyn’s Calmness – Silences for 8 seconds at 5% trigger rate.

Srudgelmir’s Silence – Silences for 10 seconds at 10% trigger rate.

Srudgelmir’s Tacitness – Silences for 8 seconds at 5% trigger rate.

Slow

 

Eio’s Tears – Reduces attack speed by 50% for 10 seconds at 10% trigger rate.

(A)Freyr’s Rest – Reduces attack speed by 50% for 10 seconds at 5% trigger rate.

Ieo’s Sadness – Reduces attack speed by 50% for 10 seconds at 5% trigger rate.

(E)Thrasymedes’s Peace – Reduces attack speed by 50% for 10 seconds at 5% trigger rate.

Snare

 

Deltras’s Loyalty – Reduces movement speed by 50% for 10 seconds at 5% trigger rate.

(A)Nerthus’s Suppression – Reduces movement speed by 50% for 10 seconds at 5% trigger rate.

(E)Perento’s Standpoint – Reduces movement speed by 50% for 10 seconds at 5% trigger rate.

Stun

 

(E)Boreas’s Fury – Stuns for 1 second at 6% trigger rate.

Fasimedes’s Majesty – Stuns for 1 second at 6% trigger rate.

(A)Traufnir’s Roar – Stuns for 1 second at 6% trigger rate.

Damage

 

Earth

 

Freyr’s Wisdom – 1880 earth damage at 1% trigger rate. Thrasymedes’s Wit – 188 earth damage at 10% trigger rate. Fire

 

Boreas’s Encouragement – 188 fire damage at 10% trigger rate. Traufnir’s Bravery – 1880 fire damage at 1% trigger rate. Water

 

Hectate’s Cleverness – 94 water damage at 20% trigger rate. Sif’s Knowledge – 940 water damage at 2% trigger rate. Wind

 

Jumentis’s Agility – 94 wind damage at 20% trigger rate. Sigyn’s Intelligence – 940 wind damage at 2% trigger rate. Orange Glow

 

Earth

 

(A)Marchutan’s Balance – 376 earth damage at 10% trigger rate. (E)Yustiel’s Heart – 376 earth damage at 10% trigger rate. Fire

 

(E)Nezakan’s Valiance – 3760 fire damage at 1% trigger rate. (A)Zikel’s Pride – 3760 fire damage at 1% trigger rate. Water

 

(E)Kaisinel’s Terror – 1880 water damage at 2% trigger rate. (A)Lumiel’s Magical Power – 1880 water damage at 2% trigger rate. Wind

 

(E)Baizel’s Will – 188 wind damage at 20% trigger rate. (A)Triniel’s Coolness – 188 wind damage